Works with any game, will upmix the audio to virtual Dolby Atmos. What do you guys think? DTS:X does an amazing job at creating a space but in the process loses the closeness with certain sound that are supposed to be in your face. I also preferred Dolby Atmos in horror games over DTS:X due to the sounds feeling a little closer than a wide field to it. Close. It uses the royalty-free Multi-Dimensional Audio (MDA) platform, while Atmos uses proprietary systems. You don't need them. I like wireless and Dolby to enjoy the sound richness of Dolby 7.1. But both make up for each others weakness. In the end i went with Dolby Atmos; it was cheaper than DTS:X and provided a lot more functionality/versatility (i.e I could use it for both movies, music and games) and i think for me it more impactful in actual games than DTS:X. DTS:X, like Dolby Atmos, is a category of audio codecs used to save and transit recorded sound data.DTS:X has no specified sound system bed, meaning it can run on just about any mix of speakers. In Windows Sonic vs Dolby Atmos, there are some differences which you must check. Audio. Keep reading Fidlar’s post to know more about Dolby Atmos along with the Notion of Dolby Atmos For Headphones. While the DTS:X and Dolby Atmos have more things in common that not, there are still a few key differences between the two. Windows Sonic and Dolby Atmos are two advancements intended to deal with spatial sound delivering. Both Atmos and DTS:X are object-based surround sound technologies, but Atmos puts more emphasis on height – so much so that Dolby recommends you install ceiling speakers to get the full benefit. I couldn't find many videos doing a detailed comparison of Windows Sonic and Dolby Atmos. DTS:X vs Dolby Atmos: Differences. Cool. You still need the content and you still need to get the paying codec. However, Windows Sonic is free to use by a console. But then headphones are stereo, so how does that work? The primary difference between Windows Sonic and Dolby Atmos is the price. However, I wanted to give Dolby Atmos for Headphones and Windows Sonic for Headphones … 22 comments. So what I understood is that Dolby Atmos for Headphones can work with any pair of headphones once you paid $15 on Windows 10 and Xbox One. 3. try them out, they are both free to use. They're both on discount right now but fairly expensive (here in the UK: £14.24 and £16.74). Unlike Dolby Atmos that consists of a 7.1 channel bed with 4 height speakers, one of the main features of DTS:X is its flexibility. Welcome to the official subreddit of the PC Master Race. Posted by 8 months ago. However, the game is designed to use the DTS technology specifically, so it stands to reason that it will work better. Secondly, to compare Windows Sonic/ Spatial Sound with Dolby Atmos for Headphones, click here. What I dont understand is how exactly DTS Headphone:X compares to the Dolby solution. Cookies help us deliver our Services. While private music is catching up, it is a catchy technical challenge. I am very bad at hearing, so if I can see a notable difference with it on or off, I think you can definitely benefit from either one. On Windows 10, there are numerous competing options for similar technology, including Dolby Atmos for Headphones, DTS Headphone:X, and Windows Sonic. Press question mark to learn the rest of the keyboard shortcuts, Ryzen 3700x | 32GB Corsair RGB | MSI Gaming X Trio 1080ti. For headphones, I suggest you give Windows Sonic a whirl. Windows Sonic for Headphones Dolby Atmos for Headphones; It is free to use: A license costs $14.99, but there’s a free trial: The setup process is easy: It works best with supported headphones: Dolby Atomos vs Dts:X Unbound For Headphones - Windows Surround Sound. For its part, Dolby Atmos with Dolby Access is useful for headphones but also for home theater if you have speakers prepared for it. I also preferred Dolby Atmos in horror games over DTS:X due to the sounds feeling a little closer than a wide field to it. Windows Sonic is just a slish slosh of mixed untidy audio codecs which emulate Dolby 7.0, so it's nowhere near the quality of 7.1. 16. For a better experience, please enable JavaScript in your browser before proceeding. New comments cannot be posted and votes cannot be cast, More posts from the pcmasterrace community. Surround sound with stereo headphones. Windows Sonic for Headphones is free and already installed on your Xbox. Ascend to a level that respects your eyes, your wallet, your mind, and your heart. It works the same way your ears do - after all, why have 100 speaker arrays when you only have 2 ears? as the pay of $15 is to windows store not publisher. Archived. Additionally, you’ll be able to choose between Windows Sonic for Headphones (which is free), or Dolby Atmos for Headphones (sold separately). Dolby Atmos for Headphones gives you true object-based rendering when used with UWP applications like Netflix which use E-AC-3 + Atmos audio. Sonic is completely free of charge. Below is a table summarizing the major highlights of Windows Sonic and Dolby Atmos for headphones. If you're playing on a console, the license is included for free, and if you're on PC you can use the arguably superior Sonic for Headphones that's included free with Windows 10 Creator Update. It also allows all existing applications that were capable of rendering to 5.1 or 7.1 channel formats to now treat all stereo headphones as a virtual 7.1 device. My Turtle Beach TAC can take that DD 5.1 and layer DTS Headphone: X processing over it. In this video we are showcasing a battle between Dolby Atmos and DTS:X, the two new popular surround sound formats. Today we are going to compare the Dolby Atmos vs DTS: X sound systems to see which of the two is better and which one you should invest in if you want a high-end surround … By using our Services or clicking I agree, you agree to our use of cookies. Come join the discussion about home audio/video, TVs, projectors, screens, receivers, speakers, projects, DIY’s, product reviews, accessories, classifieds, and more! So what I understood is that Dolby Atmos for Headphones can work with any pair of headphones once you paid $15 on Windows 10 and Xbox One. Thanks in advance! Press J to jump to the feed. JavaScript is disabled. Moving audio from a station based expertise to an object-based sound experience is superb. Windows Sonic is the spatial sound developed by Microsoft Corporation. For instance, my PS4 can output DD 5.1 from its optical port. G Pro X Wireless - Can't use Windows Sonic or Dolby Atmos Just got the new G Pro X Wireless headset and G Hub recognized/installed the driver fine. Honestly I think either one is a good purchase. Arctis 7x: Windows Sonic vs Dolby Atmos vs DTS:X. Close. With DTS:X; dialogues and everything felt a little fake? Whatever you decide, having surround sound provides a much more in-depth experience, and even offers a competitive advantage, so make sure you give it a try. Read this and forgot about Dolby, and tried it out. The platform fully supports real-time Dolby Atmos encoding for both Optical and stereo headphone output, as well as Windows Sonic for Headphones encoding for stereo headphones. In most cases, disconnecting or turning off a headset configured for spatial audio (Windows Sonic, Dolby Atmos, or DTS Headphone:X) will return the speakers to their previous audio settings. IAudioClient::GetMixFormat returns what the device format is and will return stereo even when Dolby Atmos for Headphones or Windows Sonic for headphones is supported. 
. Windows Sonic is an integrated sound system for Xbox as well as other Windows 10 devices. It seems like it is just like DTS Headphone:X in this regard, it will only use Dolby Atmos if the content is in Atmos format and if not, it will use 7.1 or 5.1 and give you a virtual 7.1 / 5.1 as the output. It is an extra charge to get the codec. So far I'm unsure which one to go with as they both sound really amazing. Was an amazing experience for that matter but it lacked the punch/versatility that Dolby Atmos provides for music/movies. Dolby Atmos Theater - will give you give great sound, but you need the speaker setup for it, and you need the content. I mainly play Warzone so spatial audio is the most important factor. DTS Headphone:X will give you only a 7.1 downmix. Windows Sonic for Headphones; Dolby Access; DTS Sound Unbound; What Windows Sonic allows us is to achieve spatial sound when we use headphones. This however was not the issue with Dolby Atmos, dialogues felt natural and other sounds felt more enhanced; so i was able to accurately pinpoint specific sounds and where they were coming from. Dolby Atmos Headphone - will emulated Atmos. This is so confusing, why cant they just tell you what their formats do properly without the marketing stuff and mislead us. Considering both are free for about a week (DTS:X is 14 days, Dolby is 6 days), just try them out. Second, Atmos headphones are just regular headphones with a $15 Atmos for PC license included. Windows Sonic is an effect applied everywhere. Hi guys, I just ordered my new 7x, since they are back in stock :) I was wondering what you think are the best settings on the Series X when comparing Windows Sonic, Dolby Atmos and DTS. Dolby Atmos requires a license to use, and the disparities between both are relatively minor. http://help.nplayer.tv/en/36-2/audio/dolby-audio-processingdts-headphonex/, VerticalScope Inc., 111 Peter, Suite 901, Toronto, Ontario, M5V 2H1, Canada. Posted by 9 months ago. The difference, in most cases, comes down to personal choice. In this subreddit, we celebrate and promote the ultimate gaming and working platform. It can do true object-based rendering with DTS:X content (which is non-existent) in UWP applications. Note: I am using Beyerdynamic DT 990 (250ohm) with dac/amp which are known for being extremely accurate with spatial sound; so perhaps I benefitted more with Dolby Atmos with a more natural sound. Now As mentioned, DTS:X superior spatial position; in fact it was so amazing that i thought that the sound was coming from my speakers in front of me (I am using a beyerdynamic DT 990 Pro). Works with any game, will upmix the audio to virtual Dolby Atmos. The oomph is much more audible without overstimulating the high/mid tone range. I've only found DTS Headphone:X as an option within a program (a game). For now I guess Dolby Atmos gets my money but maybe you'd pick something different? I thought all headphone surround formats are virtual of some sort? kind of hollow.. for example in a game like Kingdom Come Deliverance, i noticed people speaking out in the open had an echo to their voice which was very unnatural - position was correct but the echo was not something you'd hear out in a village. Archived. Now I read that if you have a headset with DTS Headphone:X and play any game which has 5.1 / 7.1 as an in-game option, it will also work. Ascend to... the PC Master Race. As with video, there are sound systems of all kinds.Audio files can have different resolutions, bit rates, and codecs, and for high-end surround sound setups this becomes very important. The vast majority searching for upgraded sound need to pick between the two arrangements, and much of the time, they don’t see how every one functions. Discussion. By comparison, it costs $14.99 to buy the Dolby Atmos app for headphones. It's not a surprise to see DTS go after gamers. Enjoy! The two of them utilize various advancements to convey the ideal outcomes. Main difference as far as I can tell is that sound is more accurate positioning wise, but DTS:X makes it more spacious. When Dolby Atmos for Headphones and Windows Sonic for headphones are enabled, most formats are supported. Xbox One provides headphone users with the option of two technologies to enhance their audio: "Dolby Atmos for Headphones" and "Windows Sonic for Headphones." Dolby Atmos music has revolutionized the home theater experience. So i've recently discovered windows surround sound and have been playing around with it. So I decided to make one myself. Hear the difference between Dolby Atmos, DTS Headphone:X, Windows Sonic for Headphones, Sound Blaster SBX Surround, and Sound Blaster X3 SXFI Surround in this handy test video. Dolby Atmos focuses on placing sounds above, below, and around you like surround sound systems or Windows Sonic. DTS is $19.99, Dolby is currently on sale for the next 3 days at $11.99. I feel like Dolby is better only because, at least in Siege's case, sounds are more accurate compared to DTS:X and I can accurately tell where enemies are. I still don’t understand how stereo headphones can be capable of native surround. Looks like Dolby Atmos for Headphones is the solution for everyone while DTS Headphone:X is specific to some devices. You'll be able to get the information or specifications about Spatial Sound and compare it with Dolby Atmos for Headphones. If a game doesn’t have the codec for Atmos in the game, there’s almost no difference except for 1 big one. From my experience so far i've noticed that Dolby Atmos gives a fuller sound and can be used with any application including music (especially with its variety of equalizers) - music/videos sound richer - movie experiences are almost breath-takingly amazing; but it lacks the spatial clarity that DTS:X provides. From my experience, Atmos for Headphones applies itself to all audio output from the computer. I’ve tried both settings & Sonic always sound harder. Not upmixed to virtual Dolby Atmos. Wait... it looks like Dolby Atmos for Headphones will not upmix surround sound to virtual Dolby Atmos sound. So, I've been using DTS:X for about 12 days, paired with my Sennheiser HD558. In that game, DTS Headphone:X works much better (less alteration to the sounds, more immersive positioning) than Atmos for Headphones, and either option works better than both running concurrently. To watch movies or to play games. Up to you and taste. But will it work just as other software solutions like from Razer etc which only use 7.1 and not simulate object based audio like Dolby Atmos for Headphones? Only testing them with Rainbow Six Siege, and I have noticed that I can pinpoint where most enemies are, and overall I think I've gotten better with hearing where some enemies are. A forum community dedicated to home theater owners and enthusiasts. Let us know if you have any other concerns. Dolby Atmos costs $14.99 to enable, a fee which you can pay via the Dolby Access app. Thanks for your reply. TL:DR: DTS:X: more spacious sound/Dolby Atmos: better positional accuracy and sounds are "tighter". Dolby is currently on sale, so I'm just going to get that. Dolby Atmos delivers virtualized spatial sound like Windows Sonic, but there's also dedicated hardware and special Dolby Atmos headphones designed to work in conjunction with it to provide the best aural experience. 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