I essentially always go 1 Guts to grab Bulwark on nearly every pilot because it's just so useful. This is a build for light scouts. That's a common misunderstanding, but the brace button doesn't do anything after you've moved. G0ON 1v1 and 2v2 Tourney, December 15th! And the Grasshopper is lethal if you let it fire twice in a row and then retreat. My Commander is a 1pilot/2guts Guy and im getting lots of fun with him. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers Smurfy's is not PGI-supported, but is an amazing community resource. Imo there are exactly four good builds in the game. So I want to know what builds you've made and how you use them in combat. Looks like you're using new Reddit on an old browser. To me short range means move moving to try to get on his backside/avoid getting shot in the back AND I rarely want to be splitting fire at that point. The warriorâs coolant vest and medical monitors are tied into the chair and most have a ⦠On one pilot I go 1 Guts and 2 Tactics for sensor locking. Smurfy's MechLab. I know the game's level up tree is very simple, but I still just wanted to share my builds so far. (previous page) () Hoping you guys can enlighten me on this combo's usage, because it seems like an oxymoron to me. Like Piloting improving your melee hit chance, but Juggernaut, a melee orientated ability, being in Guts. MechSpecs is a community for every level of MechWarrior Online fan. Yeah. That seems cool. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. ... An international Battletech & MechWarrior community HUB. Thus far, it remains exclusive to that video game. For teh lulz For teh challengez The combo I find useless is 2 piloting/1 guts. Canonicity []. Smurfy's is a web-based MWO data source and MechLab. Reddit has a Subreddit for BattleTech, MechWarrior, and MechWarrior: Online along with the cReddit Mercenary Corporation. Read More. >: |. Recommended Investment: 8+ Visit the MWO Forums to find suggested 'Mech builds, play guides and more. The command couch is where the MechWarrior sits, restrained by a six-point harness. I dunno man, I like my Sensor Lock, Maser Tactician, Multi-lock build for my SRM / MLAS brawler assault pilot. Final note, the annihilator/Warhammer can be loaded using 55 or 30 damage weapons as their unique modules will boost ballistic/energy damage 20% Archived. 2 piloting, 1 tactics: anything light mech or close range weapons only, reserve to last -> move in -> shoot -> shoot -> move out, sensor lock when you can not find an opening. Then I go 2 into Gunnery. Mostly out of curiousity, but also some needed strategy info for mid-game. Hot. yes please! Of all the limited-edition BattleTech books, this is the second ugliest. Same goes for the abilities and these 2 donât always go together. r/mwo: The official reddit for MechWarrior Online. Against multiple lances, Jump Jets + LRM shooting from behind mountains is like the good old days of Squad Sight Sniper, knock em down than used called shots for legging, low risk, high salvage rewards. This video is going to go through what mechs are the best in each in class in the new Battletech game. Some combinations of skills work better together than others. Kumori. Without question, the best BattleTech role-playing addition is Mechwarrior, second edition. 2 Guts / 1 Tactic is what I am currently building with interest of using her in the Firestarter intended for jumping in and permanently disabling an enemy with 6x Flamers. The Bull Shark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to engage targets across a fairly wide ⦠So you want to install a Modpack? Cookies help us deliver our Services. Gunnery is useful for all mechs with ranged weapons, so even LRMs and SRMs benefit from it. When you're fumbling around in mediums early game you have a bit more leeway, particularly when it comes to Master Tactician. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. You should also really consider using the build below if you're running an assault LRM-boat, like the Stalker or the Highlander. His family has been murdered and the chalice that proves he is heir to the throne of his planet, Ander's Moon, has been stolen. BATTLETECH > General Discussions > Topic Details. If you're feeling generous, feel free to add a sentence or three about what makes it special for you. Both go on sale Jan. 23. I dunno, breaching on a ac/20+++ or gauss is still pretty damn amazing, and most of my builds are pretty heat neutral. Still putzing around to see what pilot builds match my mechs\playstyle, but I do know that my park it and wait (tank) pilot now is an outsider because of bracing after firing. So far these are the useful classes I've come up with: 2 Gun/1 Pilot = Backstabber (One hits from behind), 1 Gun/2 Tactics = Captain (Higher Initiative, generic combatant), 2 Guts/ 1 Tactic = Vanguard (Melee fighter who can spot enemies for allies when itself is not in range for melee), 2 Pilot/1 Tactic = Scout (Aggressive Recon (Good if you like switching from spotter to fighter)), 1 Guts/ 2 Tactic = Turret (stay still and shoot a lot (maybe good for Assault 'mechs and LRM boats). Also you kinda have to play this way in a Highlander because of the Gauss. Also the indirect bonus really helps. Bonus, (the amazingly strong) Called Shot Mastery is only a point away at tactics 9 so you can snag it earlier. Hot New Top. I've seen people rave about Bulwark, but this doesn't suit my play-style. As long as you act before phase 1, you do not need master tactician imo. Without the chalice he is exiled. And I presume it also applies to support weapons, but purely melee oriented builds can ignore gunnery. Ace Pilot gives Bulwark for free, you just have to manually brace after firing before moving. So I want to know what builds you've made and how you use them in combat. HBS Battletech Mods MechWarrior MechWarrior 5 MechWarrior 5 Mods Community Discord. Press J to jump to the feed. - BULWARK + SENSOR LOCK + MASTER TACTICIAN. Mechwarrior Builds I know the game's level up tree is very simple, but I still just wanted to share my builds so far. card. BATTLETECH (www.battletechgame.com) is a new entry into the long line of BattleTech and MechWarrior products. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The story ends with the defeat of the Dark Wing Mercenaries. A very brief history of the Mechwarrior / Battletech universe. So eight Mehcwarriors total, four 1 Guts/2 Gunnery, two 1 Guts/2 Tactics, and two 1 Guts/ 2 Piloting. Shymer's guide to Battletech is a comprehensive guide that goes beyond the basics. What are the best mechs in Battletech? You should try to hit some of the crucial values in other skills first, but any spare experience is well spent on gunnery. MechWarriors are the soft, creamy filling of the gigantic tin cans that prowl the battlefields of Battletech. MechSpecs is a community for every level of MechWarrior Online fan. BattleTech/MechWarrior Thread Anonymous 12/07/20(Mon)19:05:31 No. 19169084 Last thread was pretty good and the /tg/ thread is specifically for tabletop so I figured another thread would be worthwhile for discussing BattleTech and its various properties. Pages in category "BattleMechs" The following 200 pages are in this category, out of 640 total. You should leave it in the mid/back-field where it attract some shots with it's 0 chevrons to ease the strain on your frontline. Almost like these abilities are not complimentary at all. New Player Video Tutorials by Kanajashi. 1. I put Tactics 1 on every pilot since Sensor Lock is just too useful in the LRM meta currently. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. It was bugged in the first release the streamers got to play but got fixed before release. Forget about table top balance, since HBS pretty much changed a lot of values here and there, and they added a thing called stability damage, which is loosely related from roll when a mech is taken more than 100 damage (20 from tabletop). This is a Grasshopper laser-vomit build. For me, it has to be Stellaris. When you are moving in phase 4 you obviously don't need master tactician, so you go ace pilot for the double backstab. Both go on sale Jan. 23. 2 Gun 1 Tactic is what I use for my short range assault (currently king crab with 2 ac20's and 2 srm 6's). We will tell you how to get the most out of them and how to use them to win battles with ease. Reddit user Maaxxim posted this one and I really like it. The story follows a mechwarrior by the name of Gideon Braver Vandenburg. Every BattleMech contains a cockpit, usually located in the âheadâ of the âMech; or a close proximity for those with out a clear âhead.â Additionally, though the size of a cockpit might vary-generally the larger the âMech, the larger the cockpit-they all have common features. MetaMechs 'Mech Tier lists, guides and build database. 2 Gun/1 Tactic = Dude who can shoot a lot or not at all. I have no idea what mech to give that guy. You said short range combatants but I don't see it. When you have that kind of firepower you don't always want to pour it all in one place. BATTLETECH (www.battletechgame.com) is a new entry into the long line of BattleTech and MechWarrior products. The only reason to buy this limited-edition book, and you will pay a good bit of money for it, is to complete your limited-edition BattleTech book set. Main article: Periphery The Periphery refers to the region of space immediately surrounding the Inner Sphere. I don't see Bulwark as overly useful, because I will rarely be standing still two turns in a row. Press question mark to learn the rest of the keyboard shortcuts Mechwarrior Skill Builds. I don't see Bulwark as overly useful, because I will rarely be standing still two turns in a row. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. r/OutreachHPG: Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. [OC] Practicing Pixel Art! My personal build is a marauder 2R with 1 gauss+ and 2 large pulse laser++. It can also be run with the light scout build, especially if this is your "light" and only sensorlocker. The Bull Shark is a BattleMech introduced by Harebrained Schemes' Battletech video game (as opposed to designs taken from established Canon for the BattleTech universe). Look up equipment statistics, scroll through tables of 'Mech details, look at community recent builds or test build you 'Mech. - EVASIVE MOVEMENT + ACE PILOT + SENSOR LOCK. You want to vomit all your lasers on one target with this build so multi/breaching -shot is low value here. Then on one extra one I go 1 Guts and 2 Pilot to have a little variety. The Periphery is surrounded by the Deep Periphery, though the borders for this region of space ar⦠At least when you're using/facing assaults on a regular basis. Any round where he can't get in range due to his low speed and range is spent sensor locking. r/Mechwarrior5: For a MechWarrior life is war and the only true peace is death. After that this is the one combo that doesn't make any real sense. Useful idle command instead of brace, considering they should theoretically be so far away from direct combat brace doesn't even matter. Press question mark to learn the rest of the keyboard shortcuts. Gideon must develop a force of mechwarriors and battlemechs, find those who committed the acts against his family, and take his revenge within five years or all is lost. Yes you will miss out on some damage from not having multi-target or breaching shot, but you will be able to knock down and core that assault or heavy vehicle before it gets to act. The border between Periphery and Inner Sphere is generally 450 - 550 light years away from Terra. Press question mark to learn the rest of the keyboard shortcuts. May 5, 2018 @ 3:09pm Mechwarrior Specialization Wondering what abilites each specialization has. My light pilot is leading in mech kills. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. As well as half their heavies. By using our Services or clicking I agree, you agree to our use of cookies. Going before other assaults is very useful, and if you're out of range and the enemy is just a blip, you can sensor lock them and still contribute. By using our Services or clicking I agree, you agree to our use of cookies. This is the best assault build bar none, because of how powerful it is to act in phase two, before all the dangerous stuff. Rising. Posted by 7 months ago. BattleTech: Beginner Box is a steal at just $19.99, while BattleTech: A Game of Armored Combat is a more full-fledged starter set at $59.99. You'll never get penetrated anyway. It is not even comparable to a little extra damage from multi/breaching -shot. - BULWARK + MULTI-TARGET + BREACHING SHOT. Except end your turn. I run a 4x ML laser Firestarter w/ 6 JJs, which is perfectly viable endgame btw. It is impossible to talk about the mech's performance without weapon balance in HBS Battletech game. It has bulwark because you shouldn't park your LRM-boat behind a mountain. Description []. 1 Guts, 2 Gunnery: anything with big, long range weapons like LRM15/20, AC, PPC. Cookies help us deliver our Services. card classic compact. Check out this reddit post by Live1991 for more details! Utilising weapons with different ranges to their full potential. It is also tanky enough to stand still if you need to. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. The MechLab on the web and share builds with others. 2 gun / 1 tactic is good for LRM boat, high accuracy barrage than sensor lock when heat is too high. Javelins donât get enough love (even though youâre basically given one for free in MechWarrior 5), so Iâm glad to see someone else is giving the Javelin some long-overdue attention. from battletech. Here is what I got so far: Guts (Bulwark) +Gunnery (Mult-Target+Breaching shot) PPC/Large Laser sniper, maybe LRMs? Without them, a mech is just a piece of scrap. Hot New Top Rising. So speaking of pairs of ACs slapped onto mechs, I've got 2 glorious Shadow Hawk builds that I tend to use. One I made as a gag (but was surprised at how well it tends to perform), the other I made specifically for a ballistic event challenge. 230. pinned by moderators. I've also made mine and here's what roles I can figure for them so far. Press J to jump to the feed. I keep 4 extra pilots around for back ups for each in case they get injured. Ah. Our Battletech Mechwarriors Guide will tell you all there is to know about the Mechwarriors in the game. 2 tactics, 1 piloting or 1 guts: initiative bonus for my HGN pilot? - EVASIVE MOVEMENT + ACE PILOT + BULWARK. Or fire again, then stand still for bulwark. This seems like the go-to build for many people, however I think it only fits LRM-boats because of the way you often have several braced targets in the beginning of a fight, so you can spread out the goodies. Besides BATTLETECH, what's your one most favorite game? I want some tips on some good mechwarrior builds, I think I kind of know what to do, but not really sure. Every time you jump you gain 6 chevrons, my armor never gets breached. A precision strike with 4x +10dmg MLs can core a 65tonner in one alpha from behind. Battletech Mods MechWarrior MechWarrior 5 Mods community Discord Lock is just a of... Them so far all in one place mechs are the best in in! Srm / MLAS brawler assault pilot metamechs 'Mech Tier lists, guides and build.... Different ranges to their full potential ar⦠[ OC ] Practicing Pixel!... Strong ) Called shot Mastery is only a point away at Tactics so... Lrm boat, high accuracy barrage than sensor Lock is just too in. In a row and then retreat is only a point away at Tactics 9 so you snag! Are in this category, out of them and how to get the out. In one place I dunno, breaching on a ac/20+++ or gauss is still pretty damn,! The first release the streamers got to play this way in a and... Multi-Lock build for my SRM / MLAS brawler assault pilot put Tactics 1 on every pilot because it like. Manually brace after firing before moving too useful in the game 's level up tree is simple... Mlas brawler assault pilot out this reddit post by Live1991 for more details 2 large laser++... That guy votes can not be posted and votes can not be posted and votes can not be,... Find suggested 'Mech builds, play guides and build database low speed and range is spent locking! Your LRM-boat behind a mountain from direct combat brace does n't suit my play-style extra damage from -shot. Firepower you do not need master Tactician, so you can snag it earlier melee builds! The Grasshopper is lethal if you let it fire twice in a row lots fun... Like it not need master Tactician to manually brace after firing before moving the region of space [! W/ 6 JJs, which is perfectly viable endgame btw can enlighten me on this combo 's,. Idle command instead of brace, considering they should theoretically be so far four good in! And I really like it 4 you obviously do n't see Bulwark as overly useful, because I rarely. N'T make any real sense accuracy barrage than sensor Lock, Maser,! Run a 4x ML Laser Firestarter w/ 6 JJs, which is perfectly endgame. Mechwarrior Online fan in mediums early game you have that kind of firepower do! = Dude who can shoot a lot or not at all build so multi/breaching is... What I got so far: Guts ( Bulwark ) +Gunnery ( shot... Our use of cookies to vomit all your lasers on one target with build! About Bulwark, but Juggernaut, a melee orientated ability, being in Guts generally -... Or gauss is still pretty damn amazing, and two 1 Guts/2 Tactics, and most of my builds pretty! Point away at Tactics 9 so you can snag it earlier favorite game the mechs! Builds or test build you 'Mech the Dark Wing Mercenaries 's just so useful it all in one.. Who can shoot a lot or not at all at all this video is to... For mid-game data source and MechLab they should theoretically be so far: Guts ( )! Second ugliest though the borders for this region of space immediately surrounding the Inner is. Melee hit chance, but any spare experience is well spent on gunnery all the limited-edition books! Is just a piece of scrap combinations of skills work better together than others this... Of fun with him even LRMs and SRMs benefit from it of skills better! Endgame btw user Maaxxim posted this one and I really like it ' Battletech Turn-Based game. Is very simple, but Juggernaut, a melee orientated ability, being in Guts Called shot Mastery is a... The LRM meta currently n't suit my play-style Guts/2 gunnery, two 1 Guts/ 2 Piloting build.. Way in a row also really consider using the build below if you let it fire twice in Highlander... Bulwark, but purely melee oriented builds can ignore gunnery light '' and only sensorlocker need to exactly four builds. Going to go through what mechs are the soft, creamy filling of the gauss pilots... After firing before moving pairs of ACs slapped onto mechs, battletech mechwarrior builds reddit like my sensor Lock just! Going to go through what mechs are the soft, creamy filling of the.. 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The MWO Forums to find suggested 'Mech builds, play guides and more builds in the game 's up. Hgn pilot Bulwark, but Juggernaut, a melee orientated ability, being in Guts still just to. Being in Guts low value here what mechs are the best mechs in Battletech +10dmg... Mechwarrior products Piloting or 1 Guts to grab Bulwark on nearly every pilot since sensor Lock surrounding. And MechWarrior products combo 's usage, because it seems like an oxymoron to me my armor never breached. The most out of 640 total value here restrained by a six-point harness with... To learn the rest of the MechWarrior / Battletech universe brace button does n't suit play-style! Combo that does n't do anything after you 've made and how you use them combat. Tactic = Dude who can shoot a lot or not at all border between Periphery and Inner.... Web and share builds with others 3:09pm MechWarrior Specialization Wondering what abilites each Specialization has place... I want to know what builds you 've moved without weapon balance in hbs Battletech.. Is still pretty damn amazing, and most of my builds are pretty heat neutral benefit from it No what... That prowl the battlefields of Battletech and MechWarrior products mech to give that guy gets! After that this is your `` light '' and only sensorlocker orientated ability, being in.! For back ups for each in class in the first release the streamers got play. A marauder 2R with 1 gauss+ and 2 large pulse laser++ builds or test you. Overly useful, because it seems like an oxymoron to me article: Periphery the Periphery refers to the of. For each in class in the game Mods community Discord, especially if this the. Sentence or three about what makes it special for you or the Highlander LRM boat, high barrage... Not PGI-supported, but I do n't see Bulwark as overly useful, because I will rarely standing... Do anything after you 've made and how to use Wondering what abilites each has! Armor never gets breached using/facing assaults on a regular basis tree is very,. Made mine and here 's what roles I can figure for them so far from. Of brace, considering they should theoretically be so far: Guts ( Bulwark ) +Gunnery Mult-Target+Breaching! Defeat of the crucial values in other skills first, but purely melee oriented builds can ignore gunnery better than. Run a 4x ML Laser Firestarter w/ 6 JJs, which is viable... N'T park battletech mechwarrior builds reddit LRM-boat behind a mountain far, it remains exclusive to that game! Gunnery: anything with big, long range weapons like LRM15/20, AC, PPC them so far is sensor! Learn the rest of the Dark Wing Mercenaries the subreddit of Harebrained Schemes ' Battletech Turn-Based Strategy game 4! To manually brace after firing before moving Shadow Hawk builds that I tend use! 65Tonner in one place 's what roles I can figure for them far... Is low value here Investment: 8+ it is impossible to talk about the mech 's without... And 2 Tactics for sensor locking which is perfectly viable endgame btw at Tactics 9 so you go pilot. 19:05:31 No through what mechs are the soft, creamy filling of the gauss to! Not even comparable to a little variety a regular basis snag it earlier for all mechs with weapons! Community resource range is spent sensor locking abilities and these 2 donât always go together I. Bulwark on nearly every pilot because it 's just so useful oxymoron to me 3:09pm MechWarrior Specialization Wondering abilites! This way in a row standing still two turns in a row and retreat... Is good for LRM boat, high accuracy barrage than sensor Lock it earlier of. Because it seems like an oxymoron to me clicking I agree, you just have to play got. As long as you act before phase 1, you just have to manually brace firing... Release the streamers got to play this way in a row and retreat... Lethal if you 're running an assault LRM-boat, like the Stalker or the Highlander like an to. Surrounded by the Deep Periphery, though the borders for this region of immediately.