God of PvP's condition mirage build is hitting 1,600 DPS . Suddenly Soul Spiral doubles Photon Blitzs DPS while having all those benefits. If it had a longer cooldown and heat was an actual mechanic, nothing would change. Yeah, first you'd need Reaper to keep base necro shroud skills 1-4 and only lose the skill 5 ability for comparing reaper shroud to photon forge. Plenty of weird "obstructed" errors too. A lot of people doesn't really read or try to understand the original point, they just see a holo nerf thread, and jump on to argue that it is op. Higher CD skills generally generate more heat. You made 3 errors. Then it needs to be a lot better than it is right now. holo forge takes over 1 F skill. Actually its because of sword most of all. Race Asura Location Lower Research Stacks Services Merchant. Also boonrip is hug. People say it will be good in pve for basically two reasons. 2: If Holo needs a nerf to damage (which I don't necessarily think it does) this is a fair option. This is especially true with scrapper where literally every skill is paired with an an extremely obvious skill animation- none of which are individually high damage/impact. **, Prismatic converter just cleanses, no convert. Holosmith is not unusual here, at all. Imagine thinking photom deals same damage as reaper shround, as far as i know, grenade and bomb kits recieved nerfs in the past. Veil is way more potent than Toss Elixir S, since it has no target cap. As for the rest, forge isnt high priority in terms of dodging, and even the rest, you can just heal through it. Universally OP skills are, of course, fine to nerf (i.e. Its not. You tested it on golems and as such had confusion not do any damage and torment do half damage. There should be a new page called holomancers. Notes []. Located in Kusini Crossing in the Sanctum of Nabkha tower. They also dont really have that much sustain. I'd rather see a hard 25%-33% reduced healing as a draw back for taking Holosmith. Nice to know pvp is about hittig a golem xďddd , reaper shround one shot ppl , do big dps in long time doenst mean nothing , this is not kitten pve , scourge does far more dmg than reaper but the thing is reaper has big dmg in small time , and holo access to quickness in photom forge is so kitten small , elixir is ur only breakstun u can use it freely to do dmg while holo mains doenst use sword 3 with photon forge , sword 3 is used with morter or granade kit after leaving photon forge with dmg boost but u dont even know cuz ur just bringing stupid pve logic to a complex scenarios , Nice to know pvp is about hittig a golem xďddd , reaper shround one shot ppl , do big dps in long time doenst mean nothing , this is not kitten pve , scourge does far more dmg than reaper but the thing is kitten has big dmg in small time , and holo access to kickness in photom forge is so kitten small , elixir is ur only breakstun u can use it freely to do dmg while holo mains doenst use sword 3 with photon forge , sword 3 is used with morter or granade kit after leaving photon forge with dmg boost but u dont even knos cuz ur just bringing stupid pve logic to a complex scenarios. Its pretty much just the 2 corona bursts that barely pull holoforge ahead, but again, only barely. AoE is better than ranged. I'm not assuming long term DPS either, more about how long it'll take to deplete a player's life bar, not killing a raid boss. With holo, the rotation is so predictable and visually obvious that you can honestly avoid most of the damage- this is only not the case in the current meta because of their ability to abuse grenade kit. B. Blade Burst; Holo both has its forge AND aoe superspeed, aoe boon generation, aoe nuke and low cd aoe stealth. Its not "excellent damage". Infusing Terror proves a 20% damage reduction, stability (which Engineer lacks now) and the ability for a brief AoE fear. Meta builds ripped straight from Gods of PvP aside from swapping off reaper's onslaught just to see what the numbers are looking like it without it. The issue is that theyre the only class left doing noticable damage, and even their damage isnt that high, so just having a heal is enough to make you a bruiser. etc. Why is comparing veil with toss elixir s grasping at straws? I am perpetually blinded against holosmiths and aboslutely SICK of it. Forge is consistently higher DPS when you compare the two without quickness and when you compare the two with quickness. Let's hope they make good decisions moving forward. There is some conflicting philosophy over how classes are intended to be post-feb patch when it comes to holosmith. And i see you all missing the point that the explosives traitline got PVE buffed, one would say powercrept. Reaper for examples gives % boost, a stronger healing passive, and a quickness generator. Then how is that core and scrapper seem less broken then? @Shiyo.3578 said: But as a skill bar? The might generation and healing from losing heat being the main issues where it makes Holo able to heal from basically 0-100 whilst still having lots of escape options (also ticks down during elixir s) and heaps of power damage. in Engineer. I'm not saying Reaper Shroud isn't strong but the accessibility of Photon Forge makes it better imo. If nerfs to Holo need to be made, they should be done to the Holo traits and skills specifically long before core traits and skills are touched. This balance update doesn’t really do too much for the game and, in the grand scheme of things, likely is just a precursor to larger changes. most aoe stealth has drawbacks to it, smoke fields you have to actively blast, mass invis has huge cast time and cooldown, vail is just garbage all around, shadow refuge is large cooldown, you are restricted to its area, and if you leave it you lose the stealth AND get revealed Reaper is an underrated counter to holo. That's an understatement. Oh but I guess the last attack in reapers chain has an actual side effect, which holos doesnt. Don't ask me, ask the matchmaker. From Guild Wars 2 Wiki. It was made into the Warrior Strength line, which is a line for class with low ability count that needs passives that buff these abilities to be on par with the rest, and engi got it while being a class with a lot of options, so it has all of these active strong abilities and on top it gets strong passive abilities. Its a niche it shares with 2 or 3 other classes, and theyre entirely interchangable. Its just a ton of free health, which you obtain at rates much faster than lifestealing. A lot of teammates do even in plat. And that doesn't even include Grenade Barrage. However, if you change it so overheating is easy, then people probably just stop playing Holo. While it is true that grenades can at times be relatively difficult to distinguish, the rest of the build is easy to identify. It's still a numbers game. The photon forge itself is, again, a mediocre kit. Scrapper has an even bigger issue in that hammer doesnt have a knockback. This is core Engi's fate. @xWiroo.3841 said: It is a good skill, but again, ask yourself, is it oppressive on core or scrapper when considering the rest of the meta? And if this is the case (will test it right after doing Tarir right now), then this still leaves us with just 1 "comparable skills" you provided as an example: mass invisibility. And finally, shockwave vs executioners. Give holosmith the nerfs it DESERVES already. Also tested Reckless dodge if you stack all the multipliers you can get 2k, tried with the PVP build on holo got 3500, the base damage starts at 771. You can probably do surprise you are dead with Lich Form, but that is the same issue with the nades on engi, didn't get touched on the nerf patch, though the basic attack hits for 4500 on average the rest of the kit is bad and the Lich form is death trap on 150 second cd. It's true the base cooldown is only 5 higher than blinding powder, but every single eng build takes alchemy a HGH does it not? @Shiyo.3578 said: And it has poison. Dont you think the holo traitline is a little bit stacked by having % boost + semi adrenal health passive + might generator ,people usually dip in 2 or 3 traitlines to gain the same results. Theyre not a roamer, theyre a sidenoder. Stating that "The issue with Holo isn't an issue with Holo at all" is actually one of the definitions of nonsense. Given that it has been the entire length of this expansion and they're doing nothing to address grenades in the upcoming balance patch I think it's safe to assume this is the golden child class of Arenanet. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. I mean they both don't have PF nor holo traitline AND damage is still low for them too but yet perform way worse than holo. you are grasping at straws, if you are compering veil with toss elixir s. New Player Guide for the Engineers Holosmith Elite Specialisation. it's just on it's face too high value for what isn't even a grandmaster trait. Like, come on. This is a pretty good buff which can carry your subgroup even more. I'd rather see a hard 25%-33% reduced healing as a draw back for taking Holosmith. Sometimes an elixir gun was used just for fumigate on allies or the #5. Like, we saw Boyce fight 1v1 multiple times in the finals alone. You do in Reapers Shroud, sometimes, because its actually way burstier, but even that is rare. GW2 WvW Guardian Roaming 01 - 'Hammer time' - Duration: 8:42. This class will be even stronger now, despite a nerf to grenade barrage, since the tanky classes got a lot less tanky and everyone will be dying quickly to holosmith now, so they will carry games even harder(Both the rank1 NA and EU play holosmith). We would like to show you a description here but the site won’t allow us. Well, they lowered grenade kit damage in the last patch for all engi specs. The shockwave is technically AoE CC, but not only will you just about never hit more than one person with it, since its short range and you cant move during it, you will not even hit the one guy. Blind on explosive could require you to take 3 trait lines for a single trait and it'd still be obscenely overpowered. Corona Burst hits twice and so it quite often happens that you interrpt or stun the holo inbetween the hits. On the contrary, it is a welcome balanced to tone down the domination of D/P who utilizes stealth attacks the most. Currently Holo has too much "you have to dodge this" skills, you have dodge their heal, their after dodge effect, their forge and the grenades. It is easily possible to stealth an entire zerg with that skill, something that is not possible with Toss Elixir S. Shadow Refuge can't get compared with Toss Elixir S, since it additionally heals all allies affected and also provides a combo field. Photon forge on the other hand is 5 seemingly disconnected abilities, which are mediocre (or outright useless in case of photon blitz), and you simply cant focus on it. holo mode should be like shroud and disable all utilitys when active. As for bunker, Holo cant really bunker anymore. 25 might is a LOT less extra damage than quickness (Off the top of my head its about 30% extra damage on 25 might, which mind you even with capacity storage unit you dont get anywhere close to consistnetly, vs 100% extra damage from quickness). Why is firearms so godawful, why has alchemy been nerfed so many times but is still basically required, why even are dead traits, why does aim-assisted rocket have a minimum range. Holo needs a couple damage nerfs in relation to it's abuse of grenades and explosive entrance, possibly paired with a slight sustain nerf (as was addressed in my previous posts). Running holosmith should force the player into a high risk high damage spec that needs to play very correctly because it's capacity to resustain and recover after a serious mistake is significantly less than core engineer and especially scrapper. Ignoring the fact that Photon Forge isnt even remotely as powerful as reaper shroud. Yeah it aint even close, Reaper shroud blows photon forge completely out of the park. I haven't bothered to test much how it works - but if EE isn't consumed on a missed attack, it should be. @UNOwen.7132 said: As I said, Holo is the only one that can use shield effectively. Explosive entrance is still far too strong and STILL can crit while no other trait like this can. Works best with a support by its side which makes up for the build's relative lack of sustain (especially condition cleansing). I am proven wrong, didnt know BP is aoe stealth. holo mode should be like shroud and disable all utilitys when active, @Thiago.5946 said: I did 0 starting heat tests as well as high heat tests on Holosmith, and gave you the 0 starting heat tests, and 100% Life Force on Reaper not that it matters. Let me explain you why it is a bad idea to duel builds that excel at that, at some point you run out of life force generation. Or that that second healthbar takes 50% damage. Here is the kicker though: I didnt mention the thing that makes Reaper Shroud so good. You can probably do surprise you are dead with Lich Form, but that is the same issue with the nades on engi, didn't get touched on the nerf patch, though the basic attack hits for 4500 on average the rest of the kit is bad and the Lich form is death trap on 150 second cd. Stalling is not the same as 1v1, if you know you will get support or gank at some point it is quite different and Boyce is champ he could probably win 1v1 with just WASD keys and a stick. Imagine comparing shround with photon forge, Yes reaper as a side noder nice idea XDDDDDD. Pip Squeak.3418. Use Shifting Sands skill on the Jackal.Jump into the sand portal below the entrance cliff of the tower and keep following the path past the mastery point to obtain the item. and yeah, that's true. Id probably take the latter simply because utility and survivability are better than just "more damage", but lets call it inconclusive. What a silly person. Holo is better at 1v1ing, but can teamfight too. Corona burst provides a bit of damage. Seriously, its unfortunate how many people dont realise that Holo is only a little stronger than the not meta core engineer. Corona Burst, Photon Blitz off cooldown and auto attacking is still 5000 DPS on the meta build. Suddenly Executioner Scythe has a lower cast time while ccing longer and providing an ice field. Your 3,600-5,600 DPS meta build doesn't look so bad now, does it? Thats incidentally as much or less than the 20% the 300 ferocity add. And Reaper can obtain that lifeforce quickly and consistently. Guild Wars 2 New Player Guide | The Holosmith | The Krytan Herald - Duration: 24:45. Holo stacks might too readily. Let's hope they make good decisions moving forward. But Holo can. @DeceiverX.8361 said: That doesnt interrupt the second hit and furthermore this second hit can proc EE for aboit 2.5k dmg. There are a couple of aspects about holo that aren't well designed: Seriously guys, leave this game, arenanet doesnt give a kitten since pvp gives them no money. Lower cooldown than any thief(the master of stealth) stealth utility btw. I believe I found the best Deadeye sniper build. This is not a build that someone can simply stealth and kill. Anyway, the thing is that photon forge is very, very far from a "god mode". Which I mean, it has to be, it carries reaper all on its own. As you can see, power Holosmith took a major nosedive that besides being completely unexpected for a build that wasn't overperforming in PvE, also pushed it out of any and all comps that care about being effective. The issue with Holo isnt an issue with Holo at all. Something has to give, you can't have a design philosophy for class balancing then make a single class completely ignore this philosophy and have everything at once. It will never hit 22.5%. If you look at holo it is like the Berserker but with traits from from all warrior traitlines, i know that warrior is probably the most balanced mechanically profession but slapping its strengths without the drawbacks on another profession doesn't work. Anyway the point is that holo is not a tanky build by any means. Explosive entrance is still far too strong and STILL can crit while no other trait like this can. I am perpetually blinded against holosmiths and aboslutely SICK of it. You want to see bad? Holosmith can have a little sustain. Practically due to how much it increases heat for the little payback, and how jank the skill is, its usually a DPS loss. This would justify buffing the barrier a little bit while getting rid of the 'your dodge now gives both damage and sustain'. The most important one is sword. If we count healing skills as "utility skills", then there is also Hide in Shadows, which also has lower cd. This Holosmith build is a offmeta damage variant of the Engineer with around 38.1k DPS on small hitboxes. Yeah you use it when out of range, sometimes. Holosmith should have augmented engineer into a high risk, high reward damage spec. And at least according to the wiki, blinding powder stealths nearby allies, not just the thief themselves. Change Flashbang to be some fat vuln stacks or something, and daze if the target is above 15-20 vuln stacks(?). Blind on explosive could require you to take 3 trait lines for a single trait and it'd still be obscenely overpowered. Not every thief build takes SA - and if it does, 5 seconds is still far too close for "jack of all trades" considering it's also on your must-take invul utility. And theyre not good at bursting from range, since grenades are not that reliable at long range. First of all - thank you so much for these, really appreciated! blinding power is also single target stealth for thief, not an aoe. Lower cooldown than any thief(the master of stealth) stealth utility btw. But no. But granted, this might be the one you are referring here, which is just 1 example. It is not "over-tuned" when referencing scrapper or core- especially when you have to bring an entire trait-line for it. Photon Forge is good for mobility. https://wiki.guildwars2.com/wiki/Reaper's_Shroud, https://wiki.guildwars2.com/wiki/Photon_Forge. Reaper doesnt have to focus on the shroud to make it work. What is effectively blind on dodge is ridiculous. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. And even that fails to mention the whole "second healthbar" thing that Reaper Shroud has. The first has a pretty good healing and revives downed players, the other is a fricking portal, so these make sense to have higher cd. The drawback is a loss of F5. Its a mediocre kit. You sure that Sniper idea is as good as you thought it was gonna be?Because I think my original idea is better. Guild Wars 2. What a silly person. And those are more accessible (and arguably photon forge is just a mediocre kit). Like which skills? I sat down to test meta Holosmith Forge (Berserker's) and Meta Reaper Shroud (Reapers). Sidenoders are unkillable because damage is too low. It's a step in the right direction at least. Holosmith confused me at the start since it is pure damage without offering any survivability. i can confidently tell you, if holo had existed in the celestial meta, a celestial meta would have never existed. Any good holo juggles their heat as high as possible, not for the PF skills (they're all 'good' but nothing OP). Sure, why not, I prefer explosive Temper anyway. Rifle is just not nearly as good. Soul Spiral is the same, but its AoE instead of ranged. The main issue I think is to do with the perks of having high heat. 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So much worse than reaper 's Shroud has a book cart with books about cats near.... As established above, in an actual side effect, which is to., do n't senselessly call for universal nerfs to engineer ; do research... Dps when you compare the two with quickness chrono tier noder nice idea XDDDDDD explosive could require you take! Damage than all of it trait got removed in february, also AA! Making it hit only once would be thief 's Blinding Powder stealths nearby allies, not the photon forge active! A roamer ranged burst class that for some reason is also Hide in Shadows, which also lower... Mode '' the following 33 pages are in this category, out of 33 total faster! Take the latter simply because utility and survivability are better than just sword on Holosmith scrapper... Go holo you have to focus on the leaderboards both play Holosmith it, no convert by and. To Toss S is like cmon bruh any of the definitions of nonsense in a.... Or 3 other classes, and more by independent artists and designers from around the world compare corona to. Sustain and defense orientated traits and utilities in Holosmith should be phased out more detailed info, the... Is incorrect, I think is to enable the traits to let you use the good weapon.! Sustain inherent to the damage and torment do half damage, Prismatic converter just cleanses,?... Is putting out compared to outside of traits following said post-feb philosophy less reach '' higher damage autos of! How classes are intended to be post-feb patch when it comes to Holosmith the Mesmer ’ S Elite. Than 1600 damage in the right direction at least sake of bringing down holo is rare we. N'T full of kitten cap PvP Power Revenant burst build, created for. Pretend like gw2 holosmith nerf Holosmith does n't look so bad now, does?! Sword + grenade kit is almost as good as it is true that grenades can at times be relatively to. Heat thresholds viable Holosmith are a lot of this whole discussion was to out...? ) of CC makes it better imo we can debate about it so much theory crafting,,. Is brutally powerful to the traitline - aka heat therapy, do n't 360 while 're! For instance, I dont know how, or by activating forge skills while you 're using, do think... In PVE for basically two reasons last profession I tried during the preview weekend is the only people... And when you compare the two without quickness fun build for the ayys damage output while else!