Walk through the door in front of you. Go forward to the place with blood on the floor and then left. In the room stack two boxes in front of the shelf with three boxes on it. Walk into the room the worm just came out. Go through the duct. He's locked in the Incinerator. After you manage to get to the other side you see a frozen hand holding a crowbar. It will fall down and Go back and get out of the Storage. In one locker on the right there's a helmet Use the pickaxe to smash the wooden planks guarding the big hole and push the box into the hole. The worm will fall down. There's a flare in the box nearby. Now push another box onto the platform (this is possible at a low portion of the Enter the communication room. I suggest getting on a crate and hitting The generator should start now. Use a box to your left corner. There is no other way, you must push the button. Go forward and turn left, there's a room. Use your saw on the hand and pick up the crowbar. After walking down the planks go left and put the explosive on the rocks (just move Run, smash and don't stop! A conveyor belt at the bottom to the left of the crushers will be uncovered. If you now look at the generator control panel you will see an empty battery compartment. Penumbra: Black Plague . Pick up some things from the little room on the right. Behind you is a locker with painkillers. Exit Shaft 13. After you successfully crossed the grids, move the barrels to uncover the shaft, because the door upstairs is closed. You enter a room with a box hanging from a crane. until you find a frozen hatch. Pick up the note lying on the stairs and go down. 5738. You enter a new part of the mine again…. Climb onto on the boxes and pick up a white fuse from the top shelf. You can either use some planks to construct a ramp, or stack boxes to jump across. Go back and then to the left. Go forward and always stick to the left side. You're safe now. Drag it to the place where you jumped down. Use the fuse on it, light it and stay back! Your flashlight is in the drawer next to the bed. Go through that hole. Take the TNT barrel, go back and take a left, then take another left and you'll Pass the door on the right and walk into another room. Whenever in the same vicinity as Philip, they can be heard saying things such as, "Is someone there? There is an artifact on a desk. You must now get to the far other end of the frozen lake. Accoording to the generator manual you found before, turn these wheels until their respective symbols light up, in the following order: ALternatively, Use the lighter to light the furnace. The other door Go back all the way to the place where you first turned right and turn right to pick up the ladder. Exit Shaft 13. On the far right move the wardrobe to reveal a power box. I'll let you In the Refinery go up the stairs on the left. It's actually Morse Code for 5738. Use another duct to get out. the canister on the big digging machine. Walk towards that figure... Penumbra Wiki is a FANDOM Games Community. back to the other side. Grab one rock and put it on the conveyor belt under the crushers. Now you can use the lighter to light up the petroleum lamps in the main mine corridors. At the bottom turn left, take out your axe and start smashing the wall. Penumbra: Overture. Use the fuse you found on the high shelf on that opening. After you took everything, you will hear a horn blowing, and you will get a message telling you to leave the cabin. Turn left and kill the other dog. first left you see a couple of eggs, from which deadly spiders will come out. Kill the dog on your way. grab a rock. The center door and the door on the right are closed, so go through the door on the left. Go through that hole. Walk into the room with a hatch on the floor. Walk slow and stop when the ice starts breaking. Go to Shaft 13 and kill the dog on your way. Memorizing or printing it might be a good idea. Go forward and turn left, there's a room. Go forward to the place with blood on the floor and then left. The game has received a lot of positive reviews for it's atmosphere, audio and story. Then use the screwdriver to push the key out of the lock. There are batteries in the cabinet. Pick up the box and go through a busted set of bars. Drop it into the green slime on the ground. Attach the ladder to the hooks and go up. Head to the Auxiliary shaft. Use your saw on the hand and pick up the crowbar. The cart smashes a wall. In one locker on the right there's a helmet under which there's a blank note you must take. Penumbra: Overture tells the dark tale of a young man, in search of his father, and his identity. There's beef jerky in the cabinet on the right and a flare on the left. Now jump and grab the ladder. Now you have to be quick, so better read ahead a bit before proceeding. * Follow the tunnel to the next boulder and use the PICK AXE again. File description: An useful guide to Penumbra: Overture - Episode 1. advantage. Pick up the radio from one table and a note from the other. You can either use some planks to construct a ramp, or stack boxes to jump across. You pass a ventilation duct on the left, which you can smash, but we'll get back Go to Shaft 13 and kill the dog on your way. Go forward and move the stones to get the pickaxe. Use the artifact to save the game.  Go through the tunnel and grab a rock. On the far right move the wardrobe to reveal a power box. the door. Penumbra: Overture es el primero de la serie de juegos por episodios para PC desarrollado por la compañía sueca [1] Frictional Games.Fue concebido originalmente como el primer episodio de una trilogía.Con el anuncio del segundo episodio, Penumbra: Black Plague, se anunció que este segundo juego sería el capítulo final. One way to do it is to get on a crate and hit it when it jumps you. Go to the workshop and enter it. the chemicals in the bottles. Walk towards that figure... We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. If you smash these (after you walked across the hole on them), the rock will fall ", along with other words that are harder to make out. Penumbra: Overture - Text Walkthrough. talking from the radio. Go left and pick up another note. Crouch and move forward. Go down. Use the key from your inventory to open the padlock on the cabinet and pick up the Wait for a blowout before one of the center grids will be safe, and immediately "General hints" section. There's a map on the wall. Featuring a unique physics based interaction system, allowing the player to interact with the environment in a new and detailed fashion. If you're quick enough, you'll see how the rock pushes down the ladder. ", "Who there? If you get the timing right, direct combat would work too. above it. Open the bars and use a hammer or the axe to smash the wooden planks on the left. time for this after you enter the room. The Infected do not run purely on instinct and are fairly intelligent. Kill the dog on your way. Go back and walk through the third door. There are painkillers in the backpack. Go to the closed door on the right and use the newspaper on the door to slide it Penumbra Tech Demo. Find the Office on the map and go there. Then use the screwdriver to push the key out of the lock. There are some batteries in the chest. Walk through the tunnel. Go up the ladder and use the rock to block the fan so that it will eventually explode. The boulder will go left. The best way to do this might be to move the crane so the box hanging from the cable is hanging right next to the small platform, about half a box's height above ground, and push another one right next to it. Penumbra: Overture - Text Walkthrough. Head to the Auxiliary shaft. There's beef jerky in the cabinet on the right and a flare on the left. Use the saw on the plank to cut it. Enter the Auxiliary shaft. You'll hear some VERY disturbing noises I just now. Use the string (which is now a fuse) on the barrel, then use the lighter on the fuse and stay back! Pick up the box and go through a busted set of bars. There are two flares on the left one. Use the pickaxe to smash the wooden planks guarding the big hole and push the box into the hole. There is a lot of spiders and spider Push another button on the right. land on the paper, so pull it back towards you and take the key. Use the key you found in the storage area on the door in the fence and go in. Smash the duct cover and crawl inside. Pick up a fuse from the desk's drawer. Go through the open door and pick up the hammer and a flare on your left. Walk through the tunnel. Successfully complete the game with all ten secret artifacts collected to get the password "xor451". Turn left and use the wooden planks to cross the void and of course don't fall down. Then you can carefully walk across Look at the map and go to the Tool storage. Go left and kill the dog. Now you must cross the grids to the other side of the room without being killed by the steam. Go through the door to the right and pick up painkillers and the batteries from the shelf. Pick up the gasoline canister. Remember the door blocked with a wooden plank? You'll find a flare, batteries and beef jerky on one of them. Use the saw on the plank to cut it. Smash the door with your pickaxe. All I (Thaliur, on the very same Forum) did was fashion pikacz text into this subdivided If you crouch in the shadows, with all personal light sources off, enemies will find shelf with three boxes on it. Use the key from your inventory to open the padlock on the cabinet and pick up the glowstick and the batteries. You are now in Shaft 12 that was previously closed. that Philip describes as looking like an animal's tongue and a dead spider on a We took delivery of a preview build to bring you a hands-on look at the game. Take the note and drop the TNT barrel into the hole. They are hidden Drop the stone onto it or throw it at the ice shell, Go down the now revealed stairs…. move! Destroy all eggs and spiders on the left. Get all the inside info, cheats, hacks, codes, walkthroughs for Penumbra: Overture on GameSpot. Find Lake Utuqaq on the map and go there. After you manage to get to the other side you see a frozen hand holding a crowbar. Go up the ladder and push the button to the left. into the hole. Turn the valve on the gas tank between the tables. Be careful, because the ice will break if you walk too long on it. Penumbra is a first person horror adventure series for Windows, Mac OS X and Linux. secondary flow, cooling system, steam valves, greasing, primary flow. Find the Storage area on the map and go there. Find the Office on the map and go there. The game is set on Greenland where the protagonist searches for information regarding his late father. You will learn about the different controls and symbols use for the game and about the inventory. Take the large part of the broken ladder, then jump and attach it to the hooks under the tunnel. Crouch to get into the tunnel and take the first route right. Insert the key you found in the Storage into the hole on the table next to the joystick. Drop it onto the uncovered belt. Use the soaked string on the gun powder from the barrel. Put the motor that arrived on the tape into the space opposite the sign. After walking down the planks go left and put the explosive on the rocks (just move it near them, it will automatically slide into the right position). Now go back to the cave-in. Smash the door with your pickaxe. After you entered the area, pick up the empty lighter from the shelf on the left. Look at the map and go to the Tool storage. On the control panel you will find five wheels. Enter the Auxiliary shaft. on the floor. Use it to turn on a UV lamp. Before you take the last left there's a table and a note on it in front of you. There's a map on the wall on the left. Kill the dog when you encounter it. In Episode One you will follow Philip as he sets out on a journey to the cold Greenland wastelands, and ends up in a huge underground complex. Walk forward until you see a map. After you successfully crossed the grids, move the barrels to uncover the shaft, Go back to Section C and enter the code at the security door…. From the other shelf pick up beef jerky, a flare and a note. Basic Batteries Used to power the flashlight. After you reach and smash the duct cover move forward and don't fall down after It's near the place where you first walked into this part of the mine. Use the keypad and enter the code 5738. There's an artifact and a note on the table in the far Then pull the lever next to the generator. You can count them and find a safe route to the other side. Each of them has a different symbol Save the game using the artifact. Go down. tripod. This is the first time you hear strange whispers. The keycode to the actual workshop door is 8412 (it says so in the note you took). up and carry it all the way back through the wooden planks. Now you can walk through the door. Walk forward and take the first route left to get to the Power room. Pick up the glass vessel from the right table and use it on the tripod with a furnace underneath on the left table. Go to the little room under the ladder and pick up the spare motor. Go left, then right and on the left you'll see a barrier, a closed fence and a keypad. painkillers in the backpack. From the desk with the artifact on it take the book and a bottle of Baxtrin, then open the drawer to find a key and a note. Alternative, less acrobatic, solution: Use the pickaxe to smash the wooden planks guarding the big hole and push the box This walkthrough for Frictional Games' Penumbra:Overture Episode 1 was mostly created by Frictional Games Forum member pikacz. Strategy Guide/Walkthrough/FAQ. Open the next door and… you find Red. is hanging right next to the small platform, about half a box's height above ground, Use the button and get on the conveyor belt. Indiana Jones? There is no other way, you must push the button. The door will keep swinging open, so you should barricade it using barrels and stones, so the dog won't follow you. the floating pieces without any further risk. Alternatively, you can use wooden planks to cross it (smash the small shed to get Now jump and grab the ladder. You must now get to the far other end of the frozen lake. Pick up some things from the little room on the right. to that later. Go back to the room with the box, take out all stones and move the box to uncover a trapdoor. Go left and kill the dog. Now push another box onto the platform (this is possible at a low portion of the platform, close to the cave entrance). You see somebody far away. Find the Tool shed Go back to the main storage room. Smash it and fall in the room. Go to the Chemical storage. You'll find another flare behind the barrels to the right. Drag open the locker; take the Batteries and Glow Stick from inside. Take the first route right and go a little way up. There are two batteries, a note and an artifact on the shelf on the right side of the door. There you'll also find the first artifact, which you can use to save the game. There's a dog on the other side. If you get the timing right, direct combat would work too. In the room stack two boxes in front of the Penumbra Overture Hands-On Preview The first part of this horror trilogy is nearing completion. Use the fuse you found on the high shelf on that opening. The best way to do this might be to move the crane so the box hanging from the cable Throughout the Penumbra Series, Philip comes across various items that aid him in his journey. If walkthrough is usable don't forgot thumbs up i love cheatsguru.com and share this with your freinds. Go forward and move the stones to get the pickaxe. Go through the tunnel and There's a book in one of the lockers. underneath on the left table. You enter a new part of the mine…, Use the wooden planks to get to the other side without falling down. Then move the rock from Turn around and go down. Run back and step on the planks. Go forward and you enter another room with shelves. You see somebody far away. You're in a long corridor, with locked doors on both sides. tp the other side. Hi there!I'm playing Penumbra: Overture. The Titles I chose for the chapters and subdivisions are in no way official. and the table). Combine the string and the bottle of Baxtrin in the inventory. Walk forward and take the first route left to get to the Power room. Leave the room and go right. Go to the control room on the right. There's an artifact and a flare on the right shelf. Find the Workshop on the map. Eventually you will fall down a tunnel and land in the Storage room, which was closed from the inside. There's beef jerky in the desk drawer on the right. the left. Beware of the fire. Turn left and use the wooden planks to cross the void and of course don't fall down. Turn the valve on the gas tank between the tables. Smash another shaft in front of you. Insert the key you found in the Storage into the hole on the table next to the joystick. Go to the workshop and enter it. More help, hints and discussion forums for on Supercheats. When you're crouching in the shadows and not moving, you can see in the dark. flow), horizontal waves (cooling), a drop (greasing), and vertical waves (steam Wait for a blowout before one of the center grids will be safe, and immediately after this steam pulse stops, jump onto that grid, wait the next blowout, and jump to the other side. You hear the creepy whispers again. You enter a room with four shelves. Go through the tunnel until you see two barrels, a backpack and a note. * Quickly run west to the boulder and use your PICK AXE on the boulder. To them there is no such thing as an "individual", with t… though, so you should either keep away from the door or kill the dog, if that makes Go forward and always stick to the left side. Go forward and you enter another room with shelves. under which there's a blank note you must take. You hear a dog coming, hide quickly and don't Go back to the Power room. Open the door, and turn right. Keep crawling until you see another duct cover. Use the fuse on it, light it and stay back! Pick up a steel rod that lies next to the door on the left. Use the left door of the storage from the map, because the other one's closed. There is a lot of spiders and spider eggs, but you don't have to kill them all. Now you can walk through the door. You can hear beeping sounds from one of the radios. From there pick up a screwdriver and a bolt cutter. You enter a room that looks like a conference or research room. The game starts out in your cabin aboard a fishing boat. But beware, they're difficult to hit. Insert You're in a long corridor, with locked doors on both sides. Aim at the padlock and press the interact button. On the right there's a green box hanging on the wall, in which you'll find a key you must take (approach the box from the right and move the cover to the left). Walk through the door. Use the door to leave this room. If you smash these (after you walked across the hole on them), the rock will fall into that hole and stop rolling after you. Go back and then to the left. Grab one rock and put it on the conveyor belt under the crushers. Notebook "A good scientist always keeps a pen and paper handy, just in case." Insert the steel rod into the box with a hole in it and turn it to open the hatch. There's an artifact and a note on the table in the far left corner. Push this box onto the one you positioned under the tunnel. Beware of the fire. There's a flare in the box nearby. Walkthrough by Chief . After Red is cremated, look down and take the key out of the container. Go to the Chemical storage. Go forward and turn right as soon as possible. Use the key you found in the desk on the chest in the corner and take the book. Rock to block the rest of the door and the bottle of in... There you 'll find a safe route to the right come out rolling after you reach and smash the planks... Cart and use it on the ground smashed by a problem somewhere the! Land on the map and go up the empty lighter from the barrel, jump... The key you found in the room stack two boxes in the chest near actual! Always stick to the power room do it is to get them ) falling down crouch in green. The future jerky on one of the mine them dealt with the chemical marked F. the mixture ``! 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